THE FIRST BERSERKER: KHAZAN - UMA VISãO GERAL

The First Berserker: Khazan - Uma visão geral

The First Berserker: Khazan - Uma visão geral

Blog Article



General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Online fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

A gameplay parece bem a de Nioh, ao ponto de quase parecer um sucessor espiritual do game. Khazan tem acesso a 3 ESTILOS do armas: lança, espada Colossal e empunhadura dupla usando espada e machado, usando cada uma dessas armas tendo sua própria própria árvore do habilidades onde o jogador consegue montar builds completamente variados para o mesmo tipo de arma.

But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

A clara inspiraçãeste para isso foi Nioh, que identicamente conjuntamente utiliza 1 sistema bem semelhante, mas isso tira 1 pouco do charme do um Souls e a graça de explorar 1 mundo interconectado e parecer caminhos bem escondidos entre as áreas.

Enquanto este personagem parece aceitar seu destino ingrato, espíritos do guerreiros mortos veem em seu corpo este meio ideal de modo a cumprir seus próprios objetivos.

Vejo isso Ainda mais tais como uma decisão de modo a facilitar este desenvolvimento, já de que criar 1 mapa completo da amplamente Ainda mais manejorefregatráfego, mas junte isso ao fato de qual as armas são drops aleatórios de inimigos e o ímpeto por explorar diminui bastante, usando um Colossal impacto até mesmo na atmosfera geral do game.

Esses problemas de balanceamento impactaram amplamente negativamente na minha gameplay, felizmente são coisas simples por se resolver usando um patch futuramente, contudo Vive aqui este sinal de qual certas partes do jogo não parecem justas utilizando o jogador.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point The First Berserker: Khazan obtained"—it made me feel far more content taking my time to learn each boss.

This website is using a security service to protect itself from on-line attacks. The action you just performed triggered the security solution. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

Report this page